New technologies in movies
Making of
Avatar
"These
are the agreements for the meeting: no audio recordings, no video shooting and
no picture of the screen" - said Joe Letteri, Senior Visual Effects
Supervisor of Avatar. He is the special guest of the XII edition of Future Film
Festival of Bologna, a must in Italy for everyone who likes cinema and new technologies
crossing
By MARCO RICIPUTI (marco.riciputi@wavemagazine.net)
from Ravenna, ITALY
The conference room was crowded
- too busy on the floor, too - and many fans stayed out together with a slice
of the accredited press. A scenario that gave the idea of the fever before the
world premiere of the making of Avatar, the new James Cameron's movie that
in just 41 days has 'sunk' Titanic, replacing it from the first place in the
ranking of the highest grossing of all time.
- What James wanted to
do - says Letteri - was to create a new kind of cinema removing all boundaries
between real and fantastic.
And to do that Avatar, as well as a
set of production, was an open tech-lab where they created new technologies to
meet the needs of the director.
To note the development of a 'virtual
camera' that allowed the director to see the avatars playing in real time:
while the protagonist Sam Worthington walks slowly through an empty set
with just two branches of fern, the director could see on the screen the avatar
of Jack Sully around in the lush jungle of the planet Pandora. To
this first shot in low resolution has been then added ever increasing details
and the facial expressions, translated from the face of the actor to his corresponding
digital avatar thank to a helmet with a camera that took over, literally, every
blink of an eye.
The
Letteri's team - an army of 900 people - has also won other challenges to make
the fiction reality, using the 'spherical harmonics technique' to determine how
the light hit the characters and objects while the system 'tissue' has revolutionized
the study of the behavior of skin bones, muscles and tendons of the digital body.
Making Avatar in 3D presented its own set of problems. The complexity of
the environments made the creation of an entire computer graphics generated world
very difficult to achieve. "We developed special software for rendering and
compositing", says Letteri. "Without that we would have to render
double the amount of data for a movie that was already exponentially more than
any other computer graphic film to date". Just imagine that all the data
of Avatar required 2,5 petabytes of disc space.
And some curiosity.
Over a thousand plants - "a frightening job" says Letteri - form
the Pandora's jungle while the 'floating mountains' are - we might say - Chinese,
since it has been working on aerial photography done right there. Even the house
of the Banshee, the flying mount of the people Na'vi, is on a mountain in China.
Continuing the theme of Banshee, the scene where Jack Sully fights with
one of them required three months of work. Finally, the blue luminescence of the
Pandora's forest at night is inspired by the deep sea because Cameron is passionate
about diving.
(Published: 09.02.2010.)